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1.6.2 Heavenfall Temple

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Aredian

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Content:
  1. What is the Heavenfall Temple?
  2. Heavenfall Temple's Buffs
  3. Heavenfall Temple's Challenges
  4. Heavenfall Temples Bosse's Challenges
  5. Heavenfall Temple Rewards
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Heavenfall Temple is a solo dungeon. Players can only enter the temple alone and cannot take other players with them, even if they are in a squad. It is located in Lothranis and is accessible through Illusion Stone in Archosaur . Upon entering, the player will lose any buffs or debuffs they may have.
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When the player meets the prerequisites to enter the temple they will receive a quest to receive further information from the Bodhisattva of Light located outside of the temple, though they do not need to speak with her to enter.
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Into Dungeon
Heavenfall Temple consists of 108 repeating rooms that increase in difficulty as the player progresses. The levels are separated into 6 Ascensions, where each half consists of 8 normal levels and 1 boss level. The order of normal levels that the player encounters is random but they will encounter each type of normal level at least once before a boss level.

The dungeon resets every Wednesday at 7am server time. All previous progress through the 108 levels will be lost, including buff points. Players can redo the levels after the dungeon has reset for more prizes.

After successfully completing each task, a small icon
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will appear in the center of your screen. Clicking on it will open the reward selection window.
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In the left part of the window, you can find information about the challenge you've completed, including the floor number, the time it took to complete, the total time for all floors, and the number of available rewards. On the right side, there are several cards. Clicking on any of them allows you to receive a random reward from those available for the current level. If there are multiple rewards for completing a challenge, the closed cards will be revealed several times.
It's important to understand that the selection among the revealed cards is just a visual representation. No matter which card you choose, it won't affect the probability of receiving a particular reward.

Guardian Charms are disabled inside the dungeon and therefore will not replenish Health, due to the unique buffs the temple has. Spirit Charms function normally inside the dungeon. If the player dies in the temple, they will automatically fail the level they are on.
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Heavenfall Temple Challanges
The trials of the Heavenfall Temple can be divided into two types: Challenge and Boss Challenge.

Challenge
are recurring tasks for floors 1-8 and 10-17 of each petal. There are 8 types of Challenge, and as you progress through the Tower, they become increasingly challenging, with tougher and more dangerous monsters. The sequence of tasks on each segment is random, but you cannot skip any of them.

If you fail a trial on your first attempt and return to the same floor, you will receive any of the remaining trials on that segment. For example, if you have completed 7 types of trials and are having difficulty with the eighth, it's a good idea to replay previous levels several times to accumulate buff points. This is because the uncompleted challenge will keep reactivating until you complete it. Conversely, if the first trial on a segment is too difficult, you can decline it and re-enter the floor in the hope of getting an easier trial, postponing the more challenging one for later.

Boss Challenge are for the 9th and 18th floors of each petal. There are only 6 types of such trials - one for each palace-petal. These trials are fixed for their respective floors and typically involve defeating a boss.

Detailed reward lists are provided at the end of this guide.

To start any floor, simply touch the hovering, glowing object in the center of the room, which serves as the activator.
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Aredian

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Buffs
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Heavenfall Temple comes with its own set of buffs. These buffs greatly increase a character's stats further than any other buff in the game. They can only be used inside the temple and will disappear upon leaving the dungeon. Heavenfall Temple buffs are essential for most players if they intend to complete the last levels of the dungeon.

To access the buff interface, click the » button on the Heavenfall Temple interface located to the left of the screen. There are a total of 10 buffs; the top and bottoms rows are long-lasting buffs that can be reset at any time without losing the points used to upgrade them, while the middle row of buffs are short-lasting buffs that permanently use up points. If the player leaves the dungeon, the points used for the long-lasting buffs will be unassigned when they return, allowing them to spend them again.
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Each buff can be activated by clicking on it. Long-lasting buffs stack, meaning that the player can click on the buff multiple times to increase their stats further. The player can also reset their buffs by clicking on the Reset Buffs button, which will give back all of the points spent on long-lasting buffs.

Buffs cost points to activate. Points can be earned through completing levels, and players can complete the same level multiple times to stack points. Initially each level completed will give 10 buff points, with the amount increasing by 5 points every 9 levels until levels 28-36, after which the amount increases by 10 points every 9 levels.
Level 1-910 points per levelLevel 55-6350 points per level
Level 10-1815 points per levelLevel 64-7260 points per level
Level 19-2720 points per levelLevel 73-8170 points per level
Level 28-3625 points per levelLevel 82-9080 points per level
Level 37-4530 points per levelLevel 91-9990 points per level
Level 46-5440 points per levelLevel 100-109100 points per level
Chaotic Essence
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that gives 4000 buff points. Multiple of these items can be used to stack up points.

A total of 12000 points are required to activate and max out every buff.
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The types of buffs the player can activate are as follows:

IconEffectCostNotes
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Increases Physical and Magic Attack by 5000.100 pointsCan stack up to 20 times.
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Increases Physical Defense by 3000.100 pointsCan stack up to 20 times.
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Increases Elemental Resistances by 3000.
100 points
Can stack up to 20 times.
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Increases Maximum Health by 2000.100 pointsCan stack up to 20 times.
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Increases Attack Level by 30.100 pointsCan stack up to 20 times.
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Increases Defense Level by 10.100 points
Can stack up to 20 times.
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Grants Invincibility for 15 seconds.
10 points
Cooldown: 5 minutes.
Points are spent permanently.
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Restores Health over 30 seconds.5 pointsCooldown: 1 minute.
Points are spent permanently.
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Reduces incoming damage by 60% for 30 seconds.
10 points
Cooldown: 5 minutes.
Points are spent permanently.
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Increases attack range by 20 meters for 20 seconds.10 pointsCooldown: 5 minutes.
Points are spent permanently.

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Challenge of the Believers
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The objective of this challenge is to defeat all of the monks and servants without killing any Bewitched Followers. When the challenge begins, 3 groups of monsters will spawn at opposite ends of the room. Each group consists of a Bewitched Follower, 2 Servants of Mara Papman, and 1 Monk. The Bewitched Followers only have 1 Health and therefore can be easily killed through AoE skills. Reflecting skills such as Soul of Vengeance or Bramble Guard will also kill the Bewitched Followers as they will attack the player.

There are 3 different types of monks with their own debuffs they can cast on the player from time to time:

  • Malicious Monk: Curse debuff which increases the amount of damage the player will take.
  • Vile Monk: Bleed DoT effect.
  • Vicious Monk: Deals metal damage and casts a Metal DoT effect.
All debuffs that the monks cast can be purified. Both the Curse debuff and the Bleed DoT can be blocked using physical immune skills such as Psychic Will or Expel.

In later floors both the bleed and metal DoT effects will become stronger, making it more difficult for the player to survive. While the curse debuff effect does not change, the amount of damage enemies can deal to the player will increase in general, also making it more difficult.

When one enemy from a group of enemies is attacked, the entire group will be provoked and will hit the player with ranged physical damage and won't move from their area. For this reason it's recommended that the player clear out both the monk and servants from a single group before moving onto the next.
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Challenge of the Protectors
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The objective of this challenge is to kill all of the monsters and the final boss without 10 monsters or the boss reaching the end portal. Upon starting the challenge, the player will receive a Mirror of the Sages in their inventory. Two portals will spawn to the north and south, with a blue path going between them. Multiple groups of NPCs will spawn along the blue path, and a Celestial Bead will spawn in the middle of the room.

A total of 10 waves of monsters will spawn, with 10 monsters in each wave. They will spawn at the northern portal and make their way towards the southern portal via the blue path. The player cannot deal damage to the monsters normally, but can slow them if required. To damage and kill the monsters the player must make use of the NPCs throughout the room by activating and upgrading them.

There are 2 different protectors that can be activated. Each protector has a total of 3 levels.

  • Protector Andolor: Deals a high amount of damage to a single target and curses them, making the target take more damage.
    • Basic: Increases damage taken by mobs by 50%.
    • Medium: Increases damage taken by mobs by 50%, increases Protector's attack by 40%. Has a blue aura.
    • Advanced: Increases damage taken by mobs by 50%, increases Protector's attack by 80%. Has a golden aura.
  • Protector Mosaro: Deals a small amount of damage to multiple targets in a range, and slows them.
    • Basic: Slows enemies by 40%.
    • Medium: Slows enemies by 55%. Has a blue aura.
    • Advanced: Slows enemies by 70%. Has a golden aura.
In order to activate or upgrade the protectors, the player must recharge their Mirror of the Sages by damaging the Celestial Bead in the center of the room to gain points or Buddha Corona. The player can track how much Buddha Corona they have by checking their quest log or quest tracker for the quest named "Tracking Buddha Corona", where they will see the remaining points they have. As levels get higher, the Celestial Bead will gain more Health, making it harder to gain Buddha Corona. If the player kills the Celestial Bead they will gain an additional 20 Buddha Corona, though this is usually not necessary. The player will only require a total of 28 Buddha Corona to activate and upg